Hardware for Video Editing
Theoretically, because the prices are still too high, I'm thinking about a hardware configuration for video editing.
- First question: is it better to think about the future and immediately take video cards and monitors that support 10 bits, HDR and DCI-P3 (Rec2020), or stay on the 8 bits sRGB to keep costs down? I think that within a couple of years the 10 bits will be STD and the prices will drop.
- Second question. CPU: intel/AMD? GPU: Nvidia/AMD? Do AMD gaming video cards support 10 bits in Linux? As for Nvidia, do you have to use only PRO versions?
- Third question: (semiOT): Camcorder, mirrorless or smartphone)?
Thanks for the good advice.
I'm sure to go from the laptop to the fixed one; the use I make of it is, as you said, Youtube and learning the video editing; no pro or semi-pro works . I like to buy hardware that will last me many years, so I always think of something more powerful than the real need. But in this case the difference in price is really a lot and it is better to take something cheap and wait a few years for the lowering of prices for the 10 bit.
A fairly advanced configuration could be (but I accept any advice):
- Cpu AMD Ryzen 2700 (12C/24T - Cin works better with many CPU cores)
- 32GB of RAM (or even 16GB plus any future upgrades)
- GPU nvidia 1060 - 1070 (but lately drivers give problems in Linux and the price is too high for nvidia policy)
- AMD Polaris 580 (still cause problems, but open source drivers are growing more and more)
- For the monitor I accept any advice. I have a Spyder5, so it must have a good performance after calibration.
Pierre in an old post said he felt good about three 23" ASUS VC239H; other tips, maybe 27" QHD? (I don't want to go over 27" for space problems).
Hm, my six-year-old monitor can do 12-bit: "12-bit internal processing enables 1.07 billon colours and helps distinguish very low grayscale tones to deliver greater level of details in dark areas." I know what you mean, but does it matter in practice? Just like the cameras mentioned above, each station has its own ideas for different program formats. Sometimes telephone cameras are used here as well. Much more important is compliance with standards for color spaces like sRGB and Adobe RGB etc., because that concerns you.
> "Cin works better with many CPU cores"
Yes and no. Video editing in general works better with many CPU cores. Effects, however, still require a powerful CPU on one core. The new AMD 3000 series should have both capabilities. Otherwise I recommend a CPU without built-in graphics, the performance is higher and a separate graphics card is usually always bought.
Thanks for your advice. I was thinking of waiting for the Ryzen 3000 to come out and then taking a discounted Ryzen 2700: is the difference in single core performance worth the expense?
Is Nvidia with CUDA essential for video cards or is AMD also fine (it supports 10 bits without using Pro or Quadro)?
For the monitor I bought a Dell UP2716D that supports very well the color spaces up to 98% of the DCI-P3. But it doesn't have 10 bits and is uneven in terms of brightness and hue.
According to reports some editors are very satisfied with the Ryzen 2700 (65 Watt). The question I am asking myself is, how much less expensive does using the CPU warrant for the next 4-6 years? Especially since the announced price for the 3600 (6K/12T, 3.6/4.2 GHz) is below the current selling price of the 2700 (8K/16T, 3.2/4.1 GHz). It remains to be seen how the comparisons will turn out. Interesting is the AMD Ryzen 7 3700X (8K/16T 3.6/4.4 GHz, 65 W). (All data without guarantee, they have taken over from ex ante infos for the own search for the next optimal PC.)
The disadvantage of the AMD graphics cards is the comparatively high power consumption with the same performance. My computers are not only video editing workstations, but mostly 24/7 as servers online. So I am for less running costs. CUDA? I don't know, CGG doesn't need it, programs like Premiere can use it. Have a look at the package management of your distribution, which program uses CUDA.
What always gets into the background is the mainboard. It must be powerful enough to deliver the IO data reliably and on time.
> "For the monitor I bought …"
Wonderful monitor for image editing. I have the model UltraSharp U2711 and I need a new one after six and a half years.
> "But it doesn't have 10 bits and is *uneven* in terms of brightness and hue."
But that shouldn't happen, best exchange it immediately.
How quickly and unexpectedly some things change. The programmer retired for a week and started implementing CUDA. Whether it will work as expected or become an LV2 thing again I can't say. There's just no recognizable goal in the development, the programmer does what he's interested in right now. On my site I have dedicated a chapter to hardware, I'm talking about my hardware only being used to about 45 percent of its capacity and that the frame rate continuously decreases during playback from plugin to plugin, without the hardware being used more. Rendering is only a small part of the process, it's done at the very end and can happen at night while the editor sleeps. So if you think you want to buy hardware especially for CGG you should run your own tests with average projects in your own way and include the results.
Tl;dr: Geforce RTX 2060