chapolin
@chapolin
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Registrato: Apr 23, 2019
Last seen: Giu 18, 2024
Discussioni: 11 / Risposte: 32
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RE: How to do for a fast rendering

@andreapaz So if I understand correctly, in this case, during rendering, if we use "nvenc" it will still be the graphics card that will be used?

1 mese fa
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2 mesi fa
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Répondre à: How to do for a fast rendering

set to “jpeg” try putting it to “mpeg” I've tried several combinations but the alerts are still there. So I use cuda which doesn't cause any alert...

2 mesi fa
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Répondre à: How to do for a fast rendering

I tested it too:- Rendering with h264-nvenc (preset=lossless) + HW=vdpau. GPU = 13% and Video Engine Utilization (nvidia) = 89%. 4 or 5 cpu cores are ...

2 mesi fa
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Répondre à: How to do for a fast rendering

Thank you very much, I understand about .bcast5. I think I'll make myself a little bash script to simply make backups from the command line, it's hand...

2 mesi fa
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Répondre à: How to do for a fast rendering

Thank you very much for the suggestions for h265. It is indeed very vast. I've already found some indications and carried out some small conclusive te...

2 mesi fa
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Répondre à: How to do for a fast rendering

Speaking of the manual and “Render Farm Usage”, if I may make a suggestion, the chapter on multicore usage, and therefore probably the usage of a sing...

2 mesi fa
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Répondre à: How to do for a fast rendering

So tonight I rendered with 15 instances of cin plus the main project and was able to render with a renderfarm (using h264). It worked perfectly for th...

2 mesi fa
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Répondre à: How to do for a fast rendering

I've done quite a bit of testing, so I have a few questions.When I use h264.mp4 to set the quality (which affects the weight of the rendered video) I ...

2 mesi fa
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Répondre à: How to do for a fast rendering

Thank you very much for your invaluable help.I haven't tried it yet, but I understand the principle of proxies. It's really great ^^ I have an nvidi...

2 mesi fa
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Répondre à: LOG window

Hello, Thanks again for your help. I did exactly as you told me (the interface is not the same as usual, so I think everything is quite new compared...

3 mesi fa
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Répondre à: LOG window

So I continued to work on my project by importing new .sh files pointing to png and I made sure there were no errors in my images and CIN kept sending...

3 mesi fa
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Répondre à: LOG window

So when I looked at one of the files in more detail I realised that I'd forgotten one of the images listed, probably by moving them from one folder to...

4 mesi fa
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Répondre à: LOG window

but in your case they seem to be images Yes, it's a .sh file that points to a folder containing png images to create a stop-motion animation. ...

4 mesi fa
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